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  • A look at Softimage ICE

    A look at Softimage ICE

    A video from Autodesk webinar on Softimage. It show the amazing strength of the ICE system in Softimage.  

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  • Creating strands between two different objects in Softimage

    Creating strands between two different objects in Softimage

      In this tutorial, Ola Madsen of Caffine Abuse has shown a method to create strands between two objects using ICE in Softimage. You can also download the softimage project files. read tutorial

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  • Softimage-Using an animated map to define particle goals in Softimage

    Softimage-Using an animated map to define particle goals in Softimage

    There’s a slight difference depending on what map you’re using. A texture map is essentially an image file connected to an object, and as such you need to tell ICE what to do with this information before you can make use of it. First you need to convert the RGB color of the image to a scalar value and store [...]

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  • How to setup a wall of animated light bulbs

    How to setup a wall of animated light bulbs

    Nine out of ten times you’re overegging the pudding by adding actual light source to the setup as you most likely could get away with a using really bright material on the object. But there is that one time you do need it, and this apparently is it. read

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  • Rigging an accordian lamp

    Rigging an accordian lamp

    The accordion lamp consists of a series of individual arms which are mounted in pairs creating an X-Shape. Rotating any of the arms will cause all arms to rotate which either expand or contract the lamp. Start by open the scene Accordion_Lamp.scn. The scene consists of a number of null objects and the arms, which are parented under the null [...]

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  • Using render channels in Softimage

    Using render channels in Softimage

    The typical use of render channels is to render the scenes components, such as ambience/diffuse, reflection or motion vectors into individual images. As most of these components are calculated individually by Mental Ray anyway they’re not going to affect the time needed to render the image. In addition, channels can be used to render partial or multiple render trees, adding [...]

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  • Matte shadow and reflection using V-Ray 2.0

    Matte shadow and reflection using V-Ray 2.0

    V-Ray has recently released version 2.30.01 and within it comes a new tool called matte for reflection and refraction. This update enables you to generate an alpha mask so that in Photoshop you can easily select shadow and reflection/refraction information. The following method will allow you to work with any lighting type, with or without camera exposure. read

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  • Vray: Dirt map

    Learn to create photorealistic looking materials by using VRayDirt map.

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  • Lighting an indoor scene with V-Ray for Softimage

    Lighting an indoor scene with V-Ray for Softimage

    Here is a little walkthrough on how to setup a basic lighting for an indoor scene with the release version of V-Ray for Softimage. Only a sun light, some portal lights and GI are used to lighten the scene. You can download this model here: http://www.si-community.com/download/scene/Classroom_Vray.rar Chaosgroup V-Ray4Softimage product page: http://www.chaosgroup.com/en/2/vray_softimage.html go there to get a demo version of V-Ray. [...]

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  • White Balance setup with with V-Ray Physical Camera and 3ds Max

    White Balance setup with with V-Ray Physical Camera and 3ds Max

    Here is a detailed tutorial on how to adjust the white balance of a render in V-Ray using features of the Physical Camera. This will allow you to remove any unwanted colour casting from natural lighting such as the sun or artificial lighting such as an incandescent light bulb. The problem: In photography, when looking at a photo taken from [...]

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  • Linear Workflow and Gamma Correction within Vray and 3ds Max

    Many of you will have heard the terms “linear workflow” and “gamma correction”. It is a must for 3d rendering, especially interior visualisation because it fixes so many problems with render samples, light falloff and cuts post processing tasks in half. I am not going to go into depth about linear workflow and gamma correction as it can become a [...]

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  • V-Ray 2.0 Lens Effects

    V-Ray 2.0 Lens Effects

    A V-Ray 2.0 Tutorial by Chaosgroup.com. VRayLensEffects – Render effect for producing glow and glare with support for obstacle images and diffraction.

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  • 145. Simulating storm on a distant star

    145. Simulating storm on a distant star

    In this tutorial you will create a storm on a distant star using Fusion particles, materials, textures, and 3D environment. watch

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  • 00001 – Channel Booleans Tool

    00001 – Channel Booleans Tool

    In this tutorial we will use Channel Booleans tool to apply mathematical and logical operations on channels. We will cover following topics. Channel Booleans tool introduction. How to copy alpha channel of one image to its own color channels. How to use logical operations on the image channels. How to make alpha channel opaque or clear. How to generate object [...]

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  • CINEMA 4D R14 Studio book from CADCIM Technologies

    CINEMA 4D R14 Studio book from CADCIM Technologies

    MAXON CINEMA 4D R14 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R14 Studio for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R14 Studio. Keeping in view the varied requirements of users, the textbook first introduces the basic features [...]

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