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  • A look at Softimage ICE

    A look at Softimage ICE

    A video from Autodesk webinar on Softimage. It show the amazing strength of the ICE system in Softimage.  

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  • Creating strands between two different objects in Softimage

    Creating strands between two different objects in Softimage

      In this tutorial, Ola Madsen of Caffine Abuse has shown a method to create strands between two objects using ICE in Softimage. You can also download the softimage project files. read tutorial

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  • Softimage-Using an animated map to define particle goals in Softimage

    Softimage-Using an animated map to define particle goals in Softimage

    There’s a slight difference depending on what map you’re using. A texture map is essentially an image file connected to an object, and as such you need to tell ICE what to do with this information before you can make use of it. First you need to convert the RGB color of the image to a scalar value and store [...]

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  • How to setup a wall of animated light bulbs

    How to setup a wall of animated light bulbs

    Nine out of ten times you’re overegging the pudding by adding actual light source to the setup as you most likely could get away with a using really bright material on the object. But there is that one time you do need it, and this apparently is it. read

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  • Rigging an accordian lamp

    Rigging an accordian lamp

    The accordion lamp consists of a series of individual arms which are mounted in pairs creating an X-Shape. Rotating any of the arms will cause all arms to rotate which either expand or contract the lamp. Start by open the scene Accordion_Lamp.scn. The scene consists of a number of null objects and the arms, which are parented under the null [...]

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  • Using render channels in Softimage

    Using render channels in Softimage

    The typical use of render channels is to render the scenes components, such as ambience/diffuse, reflection or motion vectors into individual images. As most of these components are calculated individually by Mental Ray anyway they’re not going to affect the time needed to render the image. In addition, channels can be used to render partial or multiple render trees, adding [...]

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  • Lighting an indoor scene with V-Ray for Softimage

    Lighting an indoor scene with V-Ray for Softimage

    Here is a little walkthrough on how to setup a basic lighting for an indoor scene with the release version of V-Ray for Softimage. Only a sun light, some portal lights and GI are used to lighten the scene. You can download this model here: http://www.si-community.com/download/scene/Classroom_Vray.rar Chaosgroup V-Ray4Softimage product page: http://www.chaosgroup.com/en/2/vray_softimage.html go there to get a demo version of V-Ray. [...]

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  • Shape blending in ICE using an image sequence

    Since you’ll be using ICE to control the blend of the shape keys, make sure there aren’t any shape tracks added to the Animation Mixer and delete the Cluster Shape Combiner operator in the Shape Modeling stack of the object. Open the scene Blend_Shape_Using_TextureMap.scn. Select the Can object  and from the Get > Property > Texture Map menu choose Texture [...]

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  • Turbulize the position of a locator with ICE kinematics

    Controlling the scale, transformation or rotation (SRT) of an object with ICE isn’t any different from doing the same when dealing with point or "particles". The thing you need to keep in mind though is how you set the data. While you can read any of the SRT properties of an object you can’t set the individual X,Y or Z [...]

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  • Particle sprites using ICE

    Particle sprites using ICE

    Sprites are images or sequences of images which you map onto a surface, usually with an alpha channel, to create the illusion of a three-dimensional object or volume. Typical use of sprites includes populating trees with thousands of leafs or creating fire and smoke effects, as this is much more cost effective than rendering  instances of the actual objects or [...]

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  • Copying UVs with ICE – Part 2

    Level: Intermediate Recorded in version: 2012.SAP Scene files: http://areadownloads.autodesk.com/wdm/softimage/htm-ice_modeling-copy_UVs.zip Scenes compatible with version: 2012 and up Description: Learn how to transfer and manipulate UV texture coordinates with ICE.

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  • Create dimples when particles collide with the surface

    Create dimples when particles collide with the surface

    Just a few years ago (or versions of Softimage if you will) this type of effect would require a fair amount of time and patience and certainly wasn’t something you would whisk together in three little steps. By using ICE there’s actually very little information you need to extract from the scene in order to create the dimples. You obviously [...]

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