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	<title>Aniquito - CG Learning Simplified</title>
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	<link>http://www.aniquito.com</link>
	<description>hosted by Pradeep Mamgain</description>
	<lastBuildDate>Thu, 22 Jul 2010 06:26:07 +0000</lastBuildDate>
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		<item>
		<title>00003 &#8211; Create skyscrapers in Maya within seconds</title>
		<link>http://www.aniquito.com/2010/07/00003-create-skyscappers-in-maya-within-seconds/</link>
		<comments>http://www.aniquito.com/2010/07/00003-create-skyscappers-in-maya-within-seconds/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 06:24:10 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[skyscrapper]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.aniquito.com/2010/07/00003-create-skyscappers-in-maya-within-seconds/</guid>
		<description><![CDATA[In this tutorial we take a look at the KludgeCity MEL script created by Edward Whetstone of WhetstoneVFX.com. This tool was developed as part of his short film project, &#34;The Sum of Parts&#34;. It is open-source and freely available for anyone to use or edit, if you use it for your own projects, navigate to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.cgsutra.com/aniquito/images/city.jpg" width="514" height="225" /></p>
<p>In this tutorial we take a look at the KludgeCity MEL script created by Edward Whetstone of <a href="http://whetstonevfx.com">WhetstoneVFX.com</a>. This tool was developed as part of his short film project, &quot;The Sum of Parts&quot;. It is open-source and freely available for anyone to use or edit, if you use it for your own projects, navigate to his site and donate some money.&#160; </p>
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<p> <embed src="http://blip.tv/play/AYHv_lUA" type="application/x-shockwave-flash" width="500" height="375" allowscriptaccess="always" allowfullscreen="true"></embed>
<p><a href="http://www.cgsutra.com/aniquito/aniquito.php">download project</a></p>
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		<item>
		<title>00002 &#8211; How to create lava using Maya particles and Realflow</title>
		<link>http://www.aniquito.com/2010/07/00002-how-to-crate-lava-using-maya-particles-and-realflow/</link>
		<comments>http://www.aniquito.com/2010/07/00002-how-to-crate-lava-using-maya-particles-and-realflow/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:40:56 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Maya/Realflow]]></category>
		<category><![CDATA[bloby]]></category>
		<category><![CDATA[lava]]></category>
		<category><![CDATA[lava shader]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[realflow]]></category>

		<guid isPermaLink="false">http://www.aniquito.com/2010/07/00002-how-to-crate-lava-using-maya-particles-and-realflow/</guid>
		<description><![CDATA[Preview In this tutorial first we will make lava using Maya particles and than we will study the process of creating lava inside of Realflow. We will also create Lava shader. download project]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.cgsutra.com/aniquito/images/lava.jpg" alt="" width="514" height="225" /></p>
<p><span style="color: #ff0000;"><strong>Preview</strong></span><br />
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<p>In this tutorial first we will make lava using Maya particles and than we will study the process of creating lava inside of Realflow. We will also create Lava shader.</p>
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<p><a href="http://www.cgsutra.com/aniquito/aniquito.php">download project</a>
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		</item>
		<item>
		<title>00001 &#8211; Channel Booleans Tool</title>
		<link>http://www.aniquito.com/2010/07/fusion-6-1-channel-booleans-tool/</link>
		<comments>http://www.aniquito.com/2010/07/fusion-6-1-channel-booleans-tool/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 09:10:42 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[alpha channels]]></category>
		<category><![CDATA[channel booleans]]></category>
		<category><![CDATA[depth blur]]></category>
		<category><![CDATA[fog]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[fusion 6.1]]></category>

		<guid isPermaLink="false">http://www.aniquito.com/2010/07/fusion-6-1-channel-booleans-tool/</guid>
		<description><![CDATA[In this tutorial we will use Channel Booleans tool to apply mathematical and logical operations on channels. We will cover following topics. Channel Booleans tool introduction. How to copy alpha channel of one image to its own color channels. How to use logical operations on the image channels. How to make alpha channel opaque or [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="CB" src="http://www.cgsutra.com/aniquito/images/channelBoolean-Tool.jpg" alt="Channel Booleans" width="500" height="223" /></p>
<p>In this tutorial we will use Channel Booleans tool to apply mathematical and logical operations on channels. We will cover following topics.</p>
<ul>
<li>Channel Booleans tool introduction.</li>
<li>How to copy alpha channel of one image to its own color channels.</li>
<li>How to use logical operations on the image channels.</li>
<li>How to make alpha channel opaque or clear.</li>
<li>How to generate object IDs from an image and then we will use generated object ID to wrap texture around an image using Texture tool.</li>
<li>How to embed matte inside of an image to generate alpha channel.</li>
<li>How to generate alpha channel from an image using channels.</li>
<li>How to use luminance depth pass to generate Z channel values so that we can perform depth based compositing as well as generate effects like Fog and Depth Blur.</li>
</ul>
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<p><a href="http://www.cgsutra.com/aniquito/aniquito.php">download project</a>
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		<slash:comments>2</slash:comments>
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