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3d Studio Max : Materials : Texturing : Fall off Map

Fall off Map in 3DS Max

Fall off Map
In this tutorial we will explorer different aspects of fall off map. Fall of map can save your time when it comes to render reflections. Now let us quickly create scene for our tutorial.

I have downloaded a deer model from http://www.3dkingdom.org . Import that model to your scene. Now to create a box so that it surrounds your model completely. Apply normal modifier to the box so that you can see inside the box. Now convert box to editable mesh. Apply an uvw modifier. Select Box type from mapping and from Alignment select Box. Place two spot lights and a camera. You can place an omni for wall illumination.

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