Fall off Map in 3DS Max
|
I have downloaded a deer model from http://www.3dkingdom.org . Import that model to your scene. Now to create a box so that it surrounds your model completely. Apply normal modifier to the box so that you can see inside the box. Now convert box to editable mesh. Apply an uvw modifier. Select Box type from mapping and from Alignment select Box. Place two spot lights and a camera. You can place an omni for wall illumination. |
|
