3D Studio Max : Texturing & Shading : Planar Mapping
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Planner Mapping
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In this tutorial we will examine some features of the planar mapping. Planer is the default mapping coordinates when you apply an uvw modifier to your object in 3d studio max.
Planar coordinates are the simplest type of uvw mapping coordinates. It works best when your objects faces are parallel to the mapping plane itself. Before we move further let’s examine render type available in 3D studio max as we will be using them in this tutorial.
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