Convert Particles to Splines in 3ds Max
In this quick video tip, Nick has shown the process of convering particles to spline by using a Max script tool that he has written. Download Script
In this quick video tip, Nick has shown the process of convering particles to spline by using a Max script tool that he has written. Download Script
Thinkbox Software has released Stroke Max. Stoke Max is a particle simulator used to simulate a high volume of particle clouds. The simulation is driven by the velocity filds. It integrates with Particle Flow, Thinking Particles, RealFlow, and 3ds Max’s Space Warps. It also supports velocity field sources such as FumeFx and Ember. more info
In this tutorial, Sergey Poltavskiy go over the process of creating a car rim in 3ds Max. He also explained use of symmetry and how to keep the mesh clean while using the turbosmooth. more info
Some of the best games material from around the world created by Autodesk Customers.
Here’s a quick peek at research we have been doing around character interop between 3ds Max and MotionBuilder.
Torabi Architect has released the latest version of its parametric modeling script. download
Nested Layer Manager v2 provides the ability to nest layers in 3ds Max. This script is small, fast and allows layers to be nested in an unlimited number of folders. It has complete 2 way communication with the default layer manager; If anything is altered in either, both layer managers are updated. This allows people without this script installed to [...]
Here is a detailed tutorial on how to adjust the white balance of a render in V-Ray using features of the Physical Camera. This will allow you to remove any unwanted colour casting from natural lighting such as the sun or artificial lighting such as an incandescent light bulb. The problem: In photography, when looking at a photo taken from [...]
The Bevel Mill is a quick and easy way to turn your max text and editable splines into amazing beveled logos. It has ultra easy controls and OVER 30 different bevels to choose from! Finally a super-fast way to create amazing logos/titles in max. This is a huge time saver for anyone not wanting to spend tons of time hand [...]
In this tutorial you will destroy a stone using MassFX in 3ds Max and some free max scripts. watch
We are continuing the Medieval Age tutorials with this video tutorial where I will show you how to model different kind of shields using3dsmax . At the start we will use and place reference pictures inside 3DsMax which would guide us during the modeling process and use them to model every detail. The three shields are modeled using a starting [...]
Many of you will have heard the terms “linear workflow” and “gamma correction”. It is a must for 3d rendering, especially interior visualisation because it fixes so many problems with render samples, light falloff and cuts post processing tasks in half. I am not going to go into depth about linear workflow and gamma correction as it can become a [...]