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  • TopoGun 2.00 Sneak Preview 6 – Morpher

    We take a look at the Morpher, a TopoGun 2.00 extension that helps you modify the reference mesh and have the modifications bounced back to the scene geometry. This way you can basically review the highpoly sculpting process after the lowpoly retopologized version was created. Morpher can also be used for creating lowpoly versions of digitally sculpted blendshapes or for [...]

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  • Maya – fStretch 2.0 tutorial

    A little video tutorial featuring the creation of a basic example with the plug-in fStretch 2.0 for Autodesk Maya. more info

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  • emFlock2 (version 2.0) – ICE Plugin

    emFlock2 is a flocking solver for Softimage|XSI’s ICE. It uses the three "classic ground rules of flocking": Separation will prevent the members from crowding and colliding. Alignment will make each member adapt its heading to the average heading of its visible neighbors. Cohesion will make each member want to go to the average position of its visible neighbors. The plugin [...]

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